§1 Game Overview
In Soot & Timber, you are a frontier industrialist building an economic empire during the early Industrial Revolution. Starting from a shared Central City, you explore uncharted territory, tread trails into the wilderness, stake claims, extract raw resources, refine them through smoke-belching facilities, and deliver finished goods across an ever-expanding hex map — while the land runs out beneath you and the soot of your industry stains your reputation.
§1 The Core Loop
EXPLORE → CONNECT → EXTRACT → TRANSFORM → DELIVER → REINVEST
§1 How You Win
The player with the most points at game end wins. A typical winning score is 65–75. Points come from:
| Source | Visibility | Share |
|---|---|---|
| Founding camps & settlements, growth, milestones, contracts | Public, scored live on the track | ~60% |
| Public objectives, prestige, upgrades | Public, scored at game end | ~15% |
| Secret objectives, portfolio valuation | Hidden until final scoring | ~25% |
§1 The Three Tensions
1. The frontier closes. The tile stack contains a visible Frontier Closes marker. When it surfaces — or round 12 ends — the game enters its final two rounds. 2. Integration is profit. Buying inputs at market and refining them roughly breaks even. Real margins come from owning the whole chain: the camp, the route, the facility, the market stall. 3. Soot is the price of speed. Fuel-burning industry advances your personal Soot Track. Soot costs prestige, blocks settlement growth, and bleeds points at game end. You can grow dirty and fast, or clean and respected — not both for free.